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Locked Replay mod 1.0.7 crashing when typing in chat
    • User
    • 5 forum posts
    User20684
    #1

    Dec 11 15, 09:36 AM

    Hi here is a bug i found while using the new 1.0.7 version of replay mod i was typing in the chat screen trying to press tab to get a name and then my minecraft just suddenly crashed

    Here is a log of the crash click me

    Click me for Mods i have been using with forge for a while and replay mod has worked fine.
    Windows 10- x64
    Java version : jre1.8.0_66
    Forge version: 1.8-forge1.8-11.14.4.1563


    • Developer
    • 818 forum posts
    User1
    #2

    Dec 11 15, 09:39 AM

    This crash is not necessarily related to the ReplayMod. Did it happen multiple times, or only once?


    • User
    • 5 forum posts
    User20684
    #3

    Dec 11 15, 10:45 AM

    Once only so far since i've updated the mod.

    Another thing is that when rewinding in a replay wether the recording is large or big it takes so long to load and this was also in the previous version too.


    • Developer
    • 818 forum posts
    User1
    #4

    Dec 11 15, 10:54 AM

    Okay, if it only happened once I blame Minecraft, as there is no direct connection to the ReplayMod visible.

    Regarding the long loading times: This is so because it has to process all the data that the server sent to the client until the point in time you want to jump to, so when jumping over large distances it takes a while. Can't really do anything about that.


    • User
    • 5 forum posts
    User20684
    #5

    Dec 11 15, 11:13 AM

    Okay well thanks for your help and the speedy replies.
    If i have any more issues i will report them .
    Thanks for your time but if u could find a way to speed up the way it processes the data or something that would be great if not its ok will just have to deal with the 5 min loading times xD



    • Developer
    • 818 forum posts


    Okay well thanks for your help and the speedy replies.
    If i have any more issues i will report them .
    Thanks for your time but if u could find a way to speed up the way it processes the data or something that would be great if not its ok will just have to deal with the 5 min loading times xD

    If it really takes 5 minutes, you may want to
    1) Buy a faster computer ;)
    2) Split up the Replay in shorter segments using the Replay Editor's Trim feature.


    • User
    • 5 forum posts
    User20684
    #7

    Dec 11 15, 11:48 AM | Last edited: Dec 11 15, 11:50 AM

    i think my pc does okay ?
    graphics

    i use this mod to record hackers so i can spend hours playing with it and the trim feature doesnt exactly help when i dont know exactly what time or part of the recording i need to look at to find where a player hacked ect. so triming will not really help me but i havent used it before maybe i'll give it a try if it works better i'll let u know.

    but what i find strange is that when i first downloaded this mod like some months ago not sure what version it was exactly the rewinding never took as near as long as it does now.

    and i even copy all the other recordings out of the folder and it does help a bit i just copy them to a temp folder then when im done put them back.

    and i do use the markers as much as i can to place marks where i think a player is hacking but the really frustrating thing is that if i go to a marker and i perhaps put the marker after the time the player was hacking i have to move a mere 10 seconds back and it takes me like 5 mins to get 10 seconds back in the recording. and like u said:

    "This is so because it has to process all the data that the server sent to the client until the point in time you want to jump to, so when jumping over large distances it takes a while"


    Could u answer this because i'm not sure i want to know how ur mod works?


    does this replay mod have to start from 0seconds and then process to 2m, lets say i was at 2m10s when i rewind 10 seconds ?
    does it have to stop go back to the beginning process all the data until 2m?

    if it does work like this why is it not possible to search through the file like if i'm at 2m 10s and i want to go to 2m why cant it just search 10 seconds behind then move to that data instead of processing all data from 0s?


    • Developer
    • 818 forum posts
    User1
    #8

    Dec 11 15, 11:59 AM

    When you jump back in time, it has to go to 0 seconds and send all of the data until the timestamp you want to jump to, as you correctly stated.

    The reason why we can't jump straight to 2 minutes is because all of the data the server sends is based on previous data, for example most movement packets are relative to the player's previous position, so we have to take everything in account that was sent before that time.


    • User
    • 5 forum posts
    User20684
    #9

    Dec 11 15, 12:01 PM

    Okay that makes sense well thanks for the help if there was a way to speed up the loading or processing of this data however that would be really nice in an update :D
    but my issue has been resolved thanks for your time :)