Replay Mod Forums

Game Crashes on Exit
    • User
    • 3 forum posts
    User23945
    #1

    Dec 07 15, 10:31 PM

    If the Replay Mod is loaded in my game then whenever I click save and exit my game either freezes and stops responding or crashes. If you can get rid of this problem or tell me what is going on that would be great! :-) I have put the crash report below so you can look at it if necessary and keep up the good work for your awesome mod!
    -TheKingJez

    ---- Minecraft Crash Report ----
    // Oops.

    Time: 8/12/15 8:15 AM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2002)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 244647552 bytes (233 MB) / 432783360 bytes (412 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar)
    UCHIJA Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar)
    UCHIJA replaymod{1.0.6-64a65ef} [Replay Mod] (ReplayMod_v1.0.6.jar)
    Loaded coremods (and transformers):
    LoadingPlugin (ReplayMod_v1.0.6.jar)
    eu.crushedpixel.replaymod.coremod.ForceChunkLoadingCT
    GL info: ' Vendor: 'Intel' Version: '4.2.0 - Build 10.18.10.3345' Renderer: 'Intel(R) HD Graphics 4400'
    Launched Version: 1.8-forge1.8-11.14.4.1577
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 - Build 10.18.10.3345, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (UK)
    Profiler Position: N/A (disabled)


    • Beta Tester
    • 126 forum posts
    User8
    #2

    Dec 07 15, 11:52 PM

    Does this happen when exiting singleplayer, multiplayer or both? If multiplayer which servers?
    Also how long did you play for?


    • User
    • 3 forum posts


    Does this happen when exiting singleplayer, multiplayer or both? If multiplayer which servers?
    Also how long did you play for?

    I have only noticed this only on singleplayer and after a few hours it froze on exit so I tried it again and the same thing happened after only a few seconds. Hope this helps :-)
    -TheKingJez


    • Developer
    • 818 forum posts
    User1
    #4

    Dec 10 15, 09:34 AM

    This does not seem to be necessarily related to the ReplayMod. Unless it happens frequently, this shouldn't be a problem :)


    • User
    • 3 forum posts


    This does not seem to be necessarily related to the ReplayMod. Unless it happens frequently, this shouldn't be a problem :)

    However this problem has happened every time I use the ReplayMod but ONLY when I am using the ReplayMod.