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Locked Hiding Entities (visible in gm3)
    • User
    • 6 forum posts
    User5867
    #1

    Sep 03 15, 11:34 AM

    I take it your using gm3 as a heavy aspect in the mod but allowing us to disable seeing all entitys would be nice. (eg. ArmorStand)


    • Moderator
    • Beta Tester
    • 249 forum posts
    User20
    #2

    Sep 03 15, 12:46 PM | Last edited: Sep 04 15, 08:50 AM

    Hiding entities has already been added to a Suggestions list, however it wont be added any time soon. The current focus is fixing bugs that are in the mod.

    What you mean are probably semi-transparent ArmorStands (invisible but semi-transparent when in Gamemode 3).


    • Moderator
    • Beta Tester
    • 7 forum posts
    User12
    #3

    Sep 04 15, 12:53 AM

    I second the need for this. I just tried a render and didn't realise that hidden armor stands would be visible.


    • Moderator
    • Beta Tester
    • 7 forum posts
    User12
    #4

    Sep 04 15, 01:20 AM

    Follow up, I've added a Trello card for this: https://trello.com/c/4ZF8bFqk

    I think that this feature should be a toggle feature, since some folks will want to have invisible entities semi-visible as in spectator mode.


    • Developer
    • 818 forum posts
    User1
    #5

    Sep 04 15, 01:33 AM

    I just implemented this feature as requested and toggleable, it will be available in the next version.



    • User
    • 6 forum posts
    User5867
    #6

    Sep 04 15, 11:03 AM | Last edited: Sep 04 15, 11:48 AM

    Yes thank you.


    • User
    • 6 forum posts
    User5867
    #7

    Sep 04 15, 11:12 AM | Last edited: Sep 04 15, 11:48 AM

    Ow btw i am using that (dev) version with 'Render invisible Entities: OFF' and it works :P




    • Developer
    • 818 forum posts
    User1

    in response to User5867

    #8

    Sep 04 15, 01:37 PM


    Ow btw i am using that (dev) version with 'Render invisible Entities: OFF' and it works :P




    Thanks for confirming that it works!