The invisible terrain should be fixed with 1.0.4. Could you verify that?
Hi,
Well, I've attempted to verify that the terrain is fixed, but is seems that when I render the video (this time I did just a default rendering at potato quality to see if the terrain showed up), the camera follows the first few position keyframes and when it gets to a spectator keyframe, the camera stops moving.
Once I saw this happening in the video, I went back and previewed the camera path, and the same thing happened. The camera stops moving once a Spectator Keyframe is hit. When it gets to another normal position keyframe, it jumps to that location and starts moving again.
In my video, the terrain stopped rendering while following spectator keyframes, so since they aren't working, I cannot tell if the terrain issue is fixed.