Replay Mod Forums

De-synchronisation in short time spans
    • User
    • 2 forum posts
    User379
    #1

    Aug 13 15, 02:55 AM

    I don't know whether this applies to all circumstances, but I found a bug when trying to create a panning camera around an arrow in mid-air. I selected the frame from the replay of the arrow and set a time frame, then plotted a course around the arrow. but when I played the edit back, the arrow was not where it was when i set the time frame. I played it back multiple times and found that sometimes it was right and others it wasn't. Also, sometimes the arrow would not be visible during the playback. Finally, once I'd compromised with the positioning, the game crashed when I tried to rename it (however that bug has already been reported).

    Just a suggestion, would it be possible to create a save or autosave feature to protect the edit in case of crashes or so you could pause and continue working on it later. if it already has these features and i just missed it then I apologise for my ignorance.


    • Moderator
    • Beta Tester
    • 249 forum posts
    User20
    #2

    Aug 13 15, 02:58 AM

    I think it is the X key that allows you to save and load keyframe repositorys.


    • User
    • 2 forum posts
    User379
    #3

    Aug 13 15, 03:01 AM

    Thank you, I'll use that from now on


    • Beta Tester
    • 7 forum posts
    User3
    #4

    Aug 13 15, 03:02 AM

    Autosave is in the works (or atleast is a future feature), but for now, as manuelgu said, just use X. It's quite easy.


    • Beta Tester
    • 126 forum posts
    User8
    #5

    Aug 13 15, 03:20 AM

    In the bottom left of a replay there should
    be a grey arrow, which lists all controls went clicked. You can click them buttons to use the functions.