Replay Mod Forums

Freeze camera path (hold type keyframe)
    • User
    • 8 forum posts
    User143
    #1

    Aug 15 15, 09:28 PM

    Hi there, I wanted to do a suggestion because I was working on something and I wanted the camera to stay still for a while so I put a keyframe at time X and another one at time Y with the same coordinates but what happened is that between those two the camera was moving because of the points before and after.
    It would be great if we could put some kind of 'hold' tag to a keyframe so it holds it until it's changed to keep the camera at the same place.
    Thanks for reading :p
    have a nice day


    • User
    • 24 forum posts
    User642
    #2

    Aug 15 15, 09:34 PM

    I would love to get that option.

    -George


    • Developer
    • 818 forum posts
    User1
    #3

    Aug 15 15, 09:50 PM

    Hello LazyMasterGamer,

    thanks for that suggestion - a (dirty) workaround for you could be rendering the Camera Path twice - once with Cubic and once with Linear Interpolation. Then, in your video editing software, combine the two videos, using the linear interpolation video when the camera should stand still between the two Position Keyframes.

    You can read more about toggling interpolation in the docs.


    • User
    • 8 forum posts
    User143
    #4

    Aug 15 15, 10:07 PM

    Thanks for the tip,
    I'll do that even if it triples the number of renders (another on the replay mod and one on the video editor), it should be quite easy though because I know the precise times of the keyframes and therefore I can cut them out and just put the video with linear interpolation under the cubic one.
    It's an awesome mod anyway, I can't wait to see how more amazing it will become in the future!


    • Moderator
    • Beta Tester
    • 26 forum posts
    User16
    #5

    Aug 15 15, 11:23 PM

    It would be cool if you could highlight a section between two key frames as a hold where in that section the interpolation just pauses and then continues after the highlight. Visually it could be represented similarly to the spectator key frames but like orange or red.