Replay Mod Forums

Camera Path Speed Regulation
    • User
    • 34 forum posts
    User3114
    #1

    Aug 15 15, 02:17 PM

    Hello,
    As the camera path ends sometimes with much speed, where you expect slowing down to 0 at the end, it would be great to specify the speed with which the camera travels through position keyframes and a camera path taking care about it. So you could specify the camera path more like vector curves in your favoite vector graphics editor and you could specify that the camera path ends with an ease to 0 speed.
    Regards,
    Mythenmetz


    • User
    • 56 forum posts
    User883
    #2

    Aug 15 15, 02:25 PM

    Imagine you have a path of 50 Blocks.

    Travelling from A to B in 3 seconds is faster than within 7 seconds. Just put more distance between the keyframes :)


    • User
    • 34 forum posts
    User3114
    #3

    Aug 15 15, 03:00 PM

    I know what you mean, but that is not what I wanted to say.
    In most keyframing software you have the ability of regulating the speed curve. The trick is, that when the speed at two points for example 0, and you want to travel a few blocks, the path is not impossible: Instead, between the two points, the camera would slowly speeding up and then down to 0 again. So there is no technical restriction which makes it impossible.
    And if I just put more time between the keyframes, I can regulate the speed not as good as I want to. Perhaps I would like to start a path at point A with 0 speed and end at point B with 0 speed (Imagine you drive a car from A to B. Then you do exactly the same) in 4 seconds. At the moment, I would not be able to do so (Ok, I could add a really huge amount of keyframes in between, but that is really not handy).


    • User
    • 16 forum posts
    User955
    #4

    Aug 15 15, 05:28 PM

    I get what you mean. If you have two 3 position keyframes, where between keyframe #1 and #2 is 2 seconds and 50 blocks and between position keyframe #2 and #3 2 blocks and 50 seconds, it will suddenly change speed without any interpolation. I'd like to see how the camera would decrease speed between these two.