Replay Mod Forums

Replays don't render properly when using OF
    • User
    • 7 forum posts
    User68946
    #1

    Sep 07 19, 02:23 AM | Last edited: Sep 07 19, 08:09 PM

    Replays don't render properly when using Anti-Aliasing or High Resolutions when using Optifine and OptiFabric.





    It also seems to break the UI as well. What's weird is that all of the buttons still work, you just can't see them.



    None of these problems (including rendering) occur when not using OptiFine/OptiFabric.
    Theoretically, you could just not use OptiFine/OptiFabric. But this affects connected textures, shaders and everything else that OptiFine can influence graphically.

    Java, Replay Mod, Fabric, OptiFine, OptiFabric, and my Graphics Drivers are all up to date.

    Note that I had to put the logs in separate replies due to their length.


    • User
    • 7 forum posts
    User68946
    #2

    Sep 07 19, 02:26 AM

    Spoiler: Log



    Spoiler: Crash Report




    • User
    • 7 forum posts
    User68946
    #3

    Sep 07 19, 02:27 AM

    Spoiler: ""hss_err" Log"


    • User
    • 7 forum posts
    User68946
    #4

    Sep 07 19, 02:27 AM

    Spoiler: PC Specs (Generated using Razer Cortex)


    • Developer
    • 1883 forum posts
    User10
    #5

    Sep 07 19, 09:16 AM

    Thanks for the extensive report. I'll have a look at the issue when I've got the time for it. The fact that it's only happening with OF makes it a bit lower priority than other stuff because OF's a pain to debug with (e.g. it doesn't provide any source code).

    Could you try rendering at 3840x2160 to see if it's the AA that's broken or just the higher resolution?
    If it really is the AA, then you can just take the higher-res video and scale it down in post which will give you about the same thing.



    • User
    • 7 forum posts
    User68946
    #6

    Sep 07 19, 08:07 PM

    I ran some test renders and these were the results:

    Tests ran with OptiFine/OptiFabric
    3840x2160 with no Anti-Aliasing - The render did not work correctly, the render produced the same issue as shown in the video in the first post.
    3840x2160 with 2x Anti-Aliasing (7680x4320 during render) - This render had a similar issue to the test with no AA (Not really a surprise).
    960x540 with 2x Anti-Aliasing (1920x1080 during render) - This seemed to actually work. Most likely due to being half-resolution with only 2x AA applied.
    960x540 with 8x Anti-Aliasing (7680x4320 during render) - This did not work unlike the previous half-resolution test (Again... Not a big surprise).

    Tests ran without OptiFine/OptiFabric
    3840x2160 with no Anti-Aliasing - Worked successfully.
    3840x2160 with 2x Anti-Aliasing (7680x4320 during render) - Also worked successfully

    12 GB of RAM was allocated to Minecraft during these tests.

    It seems to be an issue with the resolutions rather than the AA itself. I've updated the post to account for that.