So I tried rendering a three minute video a couple of days ago that is only in the spectator standpoint, i never got it to work until i allocated more ram for minecraft, anyways when I uploaded the video to YouTube and used my mobile Vr headset and 360 player the quality was WAY worse than it was on the computer it was a pixelized and blurry mess, so i thought instead of using my 360 player app to view the video i could just inject the metadata to the original video and make the YouTube video a 360 video but after uploading the "injected video" nothing happened it was the same as the one that I had before. I was using the metadata injector form google found by watching this video https://www.youtube.com/watch?v=N6xp5f0y-pY but as I said, YouTube did not recognize the video as 360 after the injection, my video links are here Without injection http://www.youtube.com/watch?v=rZGMJJjsHR8&t=133s With Injection http://www.youtube.com/watch?v=eY720eiLweg&t=11s other details are that the video file is five GB, and if i get the metadata fixed help with mobile quality would be much appreciate. sorry for the long post but I wanted to be as detailed as possible, thanks to anyone who helps :D
Looks fine to me. Maybe YouTube just needed some time to do some post-processing of its own.
I imagine that's also the reason why you're seeing reduced quality on mobile: they first need to convert the video to some other format. If the quality on mobile is still significantly worse than on desktop after a day or so, you should try getting help from YouTube.