Replay Mod Forums

Compatibility with Tickrate Changer mod
    • User
    • 1 forum post
    User92117
    #1

    Oct 29 17, 02:44 AM

    Greetings!

    I ran into the freezing problem that was mentioned here:
    https://www.replaymod.com/forum/thread/1388

    The conclusion in that thread was that you don't need the Tickrate mod, since the replay can do it anyway. But, it would actually be really useful!

    I am making a timelapse for something that at the normal tick rate will take days to do. Using the Tickrate changer mod, I can cut it down to less than one day, which is really nice. But I'd really love to be able to record a replay as normal. It'd be fine if the the 1x speed in the replay reflected the increased tick rate of the game when it was recorded, but even better if 1x in the replay would be the speed the game would have been if I hadn't changed the tick rate. That would allow me to record a replay in hours that would normally take days, and have the replay work with the data as if it really took days, if that makes sense.

    It would be a major benefit for the specific thing I'm doing. I know a request from a single user like this is probably low priority, but I hope my explanation demonstrates why it isn't "useless" to be compatible with that mod.

    Thanks!

    BTW -- amazing mod! I am making something big and will share it here when it's ready :)