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Locked Player model bug
    • User
    • 21 forum posts
    User79737
    #1

    Oct 08 17, 03:36 PM

    Hey replay mod team,

    I feel kinda bad for this is my second bug report within a short time - I don't wanna be the complaining guy! ;-) Since my last experience with you guys was nothing short of amazing, I will try again, anyway.

    This time, I have a problem with a pretty long (4:30 hours) multiplayer replay created on a multiplayer server. The player models sometimes don't show or don't move in the replay. In the rendered video, I couldn't get it to work at all - I have tried at least ten times.

    Data

    Minecraft version: 1.12
    Forge version: 1.12
    Replaymod version: 1.12
    Launcher version: 1.6.73-j (old Minecraft launcher)

    Other mods: Worldedit (v1.12), Optifine (v1.12), LunatriusCore & Schematica (both v1.12), LiteLoader (v1.12), Macromod (v1.12).

    Java version: Version 8 Update 144 (Build 1.8.0_144-b01) - I am using Java x64 for Minecraft and allocating 4096M to Minecraft.
    OS: Windows 10 Home
    Architecture: x64

    Story

    I have recorded the replay building a large building on a survival multiplayer server - the biggest German survival server "kadcon.de". This server is highly customized with a lot of extra stuff installed that does not exist in vanilla Minecraft (for example rocket boot flying, warping, setting /home points, setting fake player models, and lots more).

    In the replay I (Minecraft account "MaxDevvil") built a building with another player (Minecraft account "Armaggeddonx"). In the replay there are two other player models who are appearing briefly. And there is one "fake model" who is there the whole time - standing in a valley, looking up. The fake model normally has a skin, but is shown as a Steve skin in the replay - which I really don't mind at all (the fake model plays no role and is really unimportant).

    When I watch the replay, the following two things happen randomly, but pretty often:
    - My own model does not show at all.
    - The model of the player I am building the building with, is visible, but does not move. He just stays at the same spot while his head is spinning around and completely going wild.

    Both of these events can be avoided by jumping in the timeline of the replay. They randomly happen or don't happen. After a few trys I will always be able to get the replay to show both mine and his model (I don't care about the two other ones that only briefly appear). But even after ten trys of rendering a short sequence of the replay as a video, I could not get both models to show and act normally in it (mine sometimes does, I never got his to work).

    Since I would like to create a nice video out of this replay and upload it to Youtube, this is really annoying.
    Do you think that my replay is lost, or is there a chance of fixing this problem?

    Here you have my replay file:
    https://p3filecloud.p3-group.com/Download/da6f9673113488771aee4d1fb1d286
    Password: ReplayMod1!!

    Thank you very much in advance! :-)
    Best regards,

    Sastkryptlox // MaxDevvil


    • Developer
    • 1883 forum posts
    User10
    #2

    Oct 08 17, 03:48 PM

    "1.12" isn't a valid ReplayMod version, they should be of form "MCVERSION-W.X.Y" with an optional "-bZ" suffix. Same for Forge, it should be of form "MCVERSION-W.X.Y.Z" where Z is the build number which should be unique among all versions.


    • User
    • 21 forum posts
    User79737
    #3

    Oct 08 17, 04:05 PM | Last edited: Oct 08 17, 04:06 PM

    I am sorry, you are completely right. Here are the correct versions:

    Minecraft 1.12
    Minecraft Coder Pack 9.19
    Forge Mod Loader 8.0.99.99
    Minecraft Forge 14.21.1.2387
    mercurius_updater 1.0
    Replay Mod 1.12-2.0.0-1-g922c039 (filename in %appdata%: replaymod-1.12-2.0.0-1-g922c039-noflush-runTask2.jar)
    LunatriusCore 1.2.0.40
    Schematica 1.7.8.162
    Worldedit 6.1.8-SNAPSHOT;cd4729
    LiteLoader 1.12-SNAPSHOT-r5C199CB-b8-8
    Macromod 0.15.0
    Optifine 1.12_HD_U_C5

    Does this help?


    • Developer
    • 1883 forum posts
    User10
    #4

    Oct 08 17, 04:08 PM

    Yes, try updating to ReplayMod 1.12-2.0.1, it contains a fix for a problem that sounds similar to what you're describing.


    • User
    • 21 forum posts
    User79737
    #5

    Oct 08 17, 04:31 PM

    Thanks.

    I have tryed around a little, and sadly the 2.0.1 version doesn not solve my problem.

    Here are a few details, if needed:
    - I moved the old .jar file to another folder and copied the 2.0.1 file in the mods folder. The game still loaded the 2.0.0 ReplayMod. It only worked after I deleted the old .jar file! O.o
    - With the 2.0.1 version, at first everything seemed better: The player models moved and behaved normally and even the fake model had the right skin.
    - After skipping ahead in the replay timeline, the same problem occured, though.
    - I can still get rid of the problem in the replay itself by skipping back and forth in the timeline until both models behave normally.
    - But in the rendered video, it still looks the same - even though I have only tryed rendering a short sequence three times.

    I saw the player model bug report from a few days ago in the forum. The problem seemed slightly different - that's why I opened this new thread.



    • Developer
    • 1883 forum posts
    User10
    #6

    Oct 08 17, 04:55 PM

    Oh, my bad. This is the bug I was thinking about and it turns out I fixed it shortly after the *-2.0.1 release.
    Here's a 1.12-2.0.1 version which includes the fix for that bug: https://i.johni0702.de/replaymod-1.12-2.0.1-fix93.jar


    • User
    • 21 forum posts
    User79737
    #7

    Oct 08 17, 05:09 PM

    That's also the bug that I found. Thanks for linking to the file - and sorry for not trying that myself, before.

    Sadly, it does not fix my problem. Still the exact same thing: I can fix the problem by jumping around in the timeline. When I render, his player model never works.

    In the few times that I have tried with this version, it seemed that the problem of MY invisible model is fixed. I'll try around some more later in order to confirm. His player model still bugs around in the same way, though.


    • User
    • 21 forum posts
    User79737
    #8

    Oct 15 17, 04:05 PM

    Hey johni,

    sorry for being a little pushy. I just wanted to make sure that my topic isn't forgotten.

    Do you have any idea what could be wrong? Should I forget about my video? Or should I just wait a little longer, until you found the time to look at my problem (which is totally okay, of course)?

    Best regards & have a beautiful Sunday,

    Sastkryptlox // MaxDevvil


    • Developer
    • 1883 forum posts
    User10
    #9

    Oct 16 17, 11:35 AM

    I was a little short on time last week but I've now identified the reason for the other player still being glitched (edge case of bug 93 which I forgot about when fixing it).
    Can you confirm that this version fixes the problem? https://i.johni0702.de/replaymod-1.12-2.0.1-fix93-2.jar


    • User
    • 21 forum posts
    User79737
    #10

    Oct 16 17, 10:08 PM

    I can indeed confirm that this solved my problem.

    Thank you very much! :D

    This thread can be closed.

    Just one more question, if I may ask: My skin is not rendered (or shown in the replay) with the skin overlay. This is not a showstopper - it's just a nice-to-have! Is this a known bug? Should I open a new topic for that?

    Thanks again and have a good week!
    Best regards & see you soon,

    Sastkryptlox // MaxDevvil



    • Developer
    • 1883 forum posts
    User10
    #11

    Oct 17 17, 11:48 AM

    Skins have never been dealt with properly. They probably should also be stored in the replay otherwise they'll change/disappear once the recorded player changes their skin (which becomes a real problem with skulls).
    So, I do consider skins in general a known problem, it's just rare enough that no one has bothered to deal with it yet.


    • User
    • 21 forum posts
    User79737
    #12

    Oct 18 17, 07:18 AM

    Okay, thanks for the info. So I'll ignore that for the moment! ;-)

    Interestingly enough, the overlay does work in most of the replays. Just not in this one. But I guess you know this.

    Thanks again for your help. This thread can be closed.