So, this is probably way out of my depth, but I thought I'll ask anyway.
I’ve successfully decoded the packets using the pattern described here, but I’m unsure how to determine whether each packet has come from the server or the client, as I can decode it either way. Sometimes one returns garbled output, so it’s easy to guess where it came from. However, sometimes it is less obvious when both return valid data.
Does the Replay Mod store in the .mcpr whether each packet comes from the server or client, or is there a way to tell from the packets themselves, other than just guessing?