Replay Mod Forums

Game crashes on world load
    • User
    • 1 forum post
    User17077
    #1

    Jun 25 17, 10:40 AM | Last edited: Jun 25 17, 10:47 AM

    If I try to start a world or load a world, my game crashes, and if I try joining a server, it just kicks me out with an error. It is the 1.12 version by the way.

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at io.netty.channel.DefaultChannelPipeline.getContextOrDie(DefaultChannelPipeline.java:1080)
    at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:251)
    at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:240)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.insertIntoChannel(NetworkDispatcher.java:176)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.serverToClientHandshake(NetworkDispatcher.java:156)
    at net.minecraftforge.fml.common.network.internal.FMLNetworkHandler.fmlServerHandshake(FMLNetworkHandler.java:72)
    at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:135)
    at net.minecraft.server.network.NetHandlerLoginServer.func_73660_a(NetHandlerLoginServer.java:63)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@EHTYCSCYTHEe8d0485
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:179)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:784)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:665)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:239)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:523)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.12
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 215426648 bytes (205 MB) / 519213056 bytes (495 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.40 Powered by Forge 14.21.0.2359 Optifine OptiFine_1.12_HD_U_C2 14 mods loaded, 14 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA minecraft{1.12} [Minecraft] (minecraft.jar)
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.0.2359.jar)
    UCHIJAAAA forge{14.21.0.2359} [Minecraft Forge] (forge-1.12-14.21.0.2359.jar)
    UCHIJAAAA OpenEye{0.8} [OpenEye] (OpenEye.jar)
    UCHIJAAAA replaymod-compat{1.12-2.0.0-b7} [Replay Mod - Compatibility] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod-render{1.12-2.0.0-b7} [Replay Mod - Render] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod-replay{1.12-2.0.0-b7} [Replay Mod - Replay] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod{1.12-2.0.0-b7} [Replay Mod] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod-editor{1.12-2.0.0-b7} [Replay Mod - Replay Editor] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod-extras{1.12-2.0.0-b7} [Replay Mod - Extras] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod-online{1.12-2.0.0-b7} [Replay Mod - Online] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod-recording{1.12-2.0.0-b7} [Replay Mod - Recording] (replaymod-1.12-2.0.0-b7.jar)
    UCHIJAAAA replaymod-simplepathing{1.12-2.0.0-b7} [Replay Mod - Simple Pathing] (replaymod-1.12-2.0.0-b7.jar)
    Loaded coremods (and transformers):
    LoadingPlugin (replaymod-1.12-2.0.0-b7.jar)

    OpenEyePlugin (OpenEye.jar)
    openeye.asm.MultiTransformer
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.12_HD_U_C2
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.0.0 - Build 10.18.10.3304
    OpenGlRenderer: Intel(R) HD Graphics 4000
    OpenGlVendor: Intel
    CpuCount: 4
    [03:30:19] [main/INFO] [STDOUT/]: [net.minecraft.init.Bootstrap:func_179870_a:552]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\mikah s\AppData\Roaming\.minecraft\crash-reports\crash-2017-06-25_03.30.17-server.txt
    [03:30:19] [main/INFO] [FML/]: Waiting for the server to terminate/save.
    [03:30:19] [main/INFO] [FML/]: Server terminated.

    The OpenEye report is as follows:

    java.util.NoSuchElementException: packet_handler

    at io.netty.channel.DefaultChannelPipeline.getContextOrDie(DefaultChannelPipeline.java:1080)
    at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:251)
    at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:240)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.insertIntoChannel(NetworkDispatcher.java:176)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.serverToClientHandshake(NetworkDispatcher.java:156)
    at net.minecraftforge.fml.common.network.internal.FMLNetworkHandler.fmlServerHandshake(FMLNetworkHandler.java:72)
    at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:135)
    at net.minecraft.server.network.NetHandlerLoginServer.func_73660_a(NetHandlerLoginServer.java:63)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:179)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:784)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:665)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:239)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:523)
    at java.lang.Thread.run(Thread.java:745)

    Java

    Oracle Corporation 1.8.0_25

    Minecraft

    Minecraft 1.12

    FML

    8.0.99.99

    MCP

    MCP 9.40

    Forge

    14.21.0.2348
    14.21.0.2359

    Branding

    Minecraft 1.12
    MCP 9.40
    Powered by Forge 14.21.0.2348
    Optifine OptiFine_1.12_HD_U_C2
    Powered by Forge 14.21.0.2359

    Mods that have been installed during every crash

    Forge Mod Loader
    Minecraft Forge

    OpenEye
    Replay Mod

    Files that have been installed during every crash

    replaymod-1.12-2.0.0-b7.jar
    text2speech-1.10.3.jar

    OpenEye-1.12-0.8.jar
    patchy-1.1.jar

    PS: I have tried removing all my mods but Replay Mod, but no luck there.


    • Developer
    • 1883 forum posts
    User10
    #2

    Jun 25 17, 05:24 PM

    There's an ugly workaround for a Forge networking bug in the ReplayMod which probably broke with one of the Forge updates.
    I've used build 2327 during development, you should probably try that version.

    If it solves the problem, I'd appreciate if you could test more of the Forge versions to nail down the change that broke it, so I don't have to. A quick look through the changelog didn't show any obvious reason.


    • User
    • 3 forum posts
    User68783
    #3

    Jun 26 17, 08:21 PM

    I have tested a bit and narrowed it down.
    It works up to build 2347 and seems top have stopped working at build 2348.
    Have tested both singleplayera and multiplayer, both stops working att the same build.


    • User
    • 1 forum post
    User68787
    #4

    Jun 26 17, 08:26 PM

    Just ran into this issue on Forge 2373

    Spoiler: Output



    • Developer
    • 1883 forum posts
    User10
    #5

    Jun 27 17, 08:36 AM

    Oh, the registry rewrite broke our code that tries to determine installed mods so we can warn people when they open a replay with missing mods. I should have anticipated that.
    Thanks for testing.

    This bug will be fixed with the next snapshot/release which we'll publish a few days (no more than a week unless something unforeseen happens) after the first 1.12 Forge Recommended Build lands (which afaik is supposed to be today or shortly after).



    • User
    • 3 forum posts
    User43499
    #6

    Aug 25 17, 09:45 AM

    I have the same concern the problem is that I need another mode that works luis than with the upper version of forge while yours with the lower versions


    • Developer
    • 1883 forum posts


    I have the same concern the problem is that I need another mode that works luis than with the upper version of forge while yours with the lower versions

    This has been fixed in 1.12-2.0.0 two days after my above post. I don't quite understand your problem.