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Locked Replay crashing while saving
    • User
    • 11 forum posts
    User60464
    #1

    Jun 16 17, 05:46 PM

    So, I mentioned this huge 67 gigabyte replay file but I am having trouble getting it to save properly so I can record my cinematic.

    The tmp folder seems to be all there, but when the game asks me if I want to recover it, I hit yes, and naturally it takes forever because the file is huge. But, the first 5 times I tried it, it would crash part way through.

    I had low disk space, so thinking that might be the problem, I cleared some space out and tried it again, this time leaving it to run on its own for an hour or two so I don't get impatient. When I get back, it's onto a second question about restoring another replay. I hit yes there, wait a bit and it looks like everything is working. But when I go into the replay viewer, it's not there. Everything is still in the tmp folder.

    How can I force this to complete? I need this replay to work, it's the culmination of a LOT of work and this is the climax of the whole thing.


    • Developer
    • 1883 forum posts
    User10
    #2

    Jun 16 17, 05:55 PM

    First, if that recording is important to you, always make a backup (also of the tmp data).

    Secondly, "it would crash" isn't very useful.


    • User
    • 11 forum posts
    User60464
    #3

    Jun 16 17, 05:59 PM | Last edited: Jun 16 17, 06:29 PM

    I did make a backup. So we're good there.

    And what more info would you like? (the way you worded that wasn't very helpful either, so let's kinda meet in the middle there) I think it's crashing because it's such a huge file. It starts off like normal and then the game crashes. I'm not at home, so I can't get you a log file for a few hours. I was hoping for some general advice. Have you had any issues with massive replay files?

    Edit: and the only thing I do have is the tmp folder. It never made an actual replay file. That's the problem here.


    • User
    • 11 forum posts
    User60464
    #4

    Jun 16 17, 10:35 PM

    You know, while I appreciate that you are available to answer questions at all, you may want to work on your people skills before you try to help again. Especially if you're trying to turn this into something more than a mod. Your value comes from the people using and talking about your mods and right now, I'm not exactly feeling particularly hyped to spread the word right now.

    I've had CrushedPixel help me out and he came off nice and personable, and answered my questions without any snark.

    I'll figure it out on my own.


    • Beta Tester
    • 250 forum posts
    User34
    #5

    Jun 16 17, 11:00 PM | Last edited: Jun 16 17, 11:01 PM

    Honestly, if you would have taken at least a few seconds to look at this stickied thread you would know what he meant by 'not helpful'.
    EDIT: wording



    • User
    • 11 forum posts
    User60464
    #6

    Jun 16 17, 11:08 PM | Last edited: Jun 16 17, 11:08 PM

    Honestly, if you had taken a look at this thread, you'd see that the issue is the lack of people skills.

    It doesn't hurt to be friendly. It does, however, stick out if the post is snarky.

    You can actually get a pretty decent general read on my question without a log. If you can't come up with something definitive, then that's fine. A polite request for a log will do. But, there's no need to be a dick about it.

    Good luck with your little social network. And uh, go fuck yourselves.


    • Moderator
    • Beta Tester
    • 212 forum posts
    User26
    #7

    Jun 16 17, 11:13 PM | Last edited: Jun 16 17, 11:13 PM

    Locking. No point in arguing on this topic. It's sad to see people accusing devs of "lack of skills". I know for sure that Johni0702 is competent enough to answer questions about the mod he developed. The only hostility I see in this thread is yours DrBretto.