Replay Mod Forums

Loading entity positions
    • User
    • 5 forum posts
    User46185
    #1

    May 23 17, 09:17 PM

    Hello,

    according to johni's answer I started this thread.


    No, a bug with these symptoms was fixed in b5 and shouldn't have returned in b6. Are you sure you're actually having the same issue? That is, does the same replay work fine with b5 and only fail with b4 and b6?

    If not, then you're probably having an issue that is not the same as this one but has similar symptoms. In that case please open a new thread. Either way please provide more information (especially the full game log).

    I recognized that this only happens when I use a replay recording file sent to me by my friend. If there is anything I should change except just drag and drop the ".mcpr" file to the "replay_recordings" folder, then let me know.

    Other than that here is the full log:
    https://pastebin.com/supcbkgM


    • Developer
    • 1883 forum posts
    User10
    #2

    May 23 17, 09:34 PM

    Seems like it (for some reason) failed to write its cache to disk. (Is it full?)

    After that it did however manage to save that corrupt cache file into the .mcpr file which is why it's now always failing to load.
    Close Minecraft, open the .mcpr file as if it were a .zip file (e.g. temporarily rename it), delete the entity_positions.json entry, close the zip file (and rename it back to .mcpr), then start Minecraft and try again.


    • User
    • 5 forum posts
    User46185

    in response to User10

    #3

    May 25 17, 10:45 AM | Last edited: May 25 17, 10:45 AM


    Seems like it (for some reason) failed to write its cache to disk. (Is it full?)

    After that it did however manage to save that corrupt cache file into the .mcpr file which is why it's now always failing to load.
    Close Minecraft, open the .mcpr file as if it were a .zip file (e.g. temporarily rename it), delete the entity_positions.json entry, close the zip file (and rename it back to .mcpr), then start Minecraft and try again.

    Worked! Thank you for your quick support here! :)

    //can be closed