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Locked What Settings do YouTube Videos need to be 360°
    • User
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    User122
    #1

    Aug 13 15, 04:24 PM | Last edited: Aug 13 15, 04:24 PM

    I tried to make a test-3d-replay, and as I uploaded it to youtube I had 4 things to choose. I tried it all and noone really is 3D. This is the video:

    https://www.youtube.com/watch?v=pfafX8o2-Ds


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    User122
    #2

    Aug 13 15, 04:25 PM

    And YES i ticked the "This is a 3D Video" I tested all options and no option made it actually 3d.


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    User20
    #3

    Aug 13 15, 04:26 PM

    Please read the docs on how to inject Metadata for YouTube.


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    User122

    in response to User20

    #4

    Aug 13 15, 04:38 PM | Last edited: Aug 13 15, 04:39 PM


    Please read the docs on how to inject Metadata for YouTube.


    I injected the META-DATA and re-uploaded it, so basically I have still the same Problems that no option affects it and it keeps a 2D Video


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    User20
    #5

    Aug 13 15, 04:39 PM

    Which way of injecting the Metadata did you choose? The .exe or the python script? What was your output?



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    User122

    in response to User20

    #6

    Aug 13 15, 04:39 PM


    Which way of injecting the Metadata did you choose? The .exe or the python script? What was your output?


    I used the .exe on Windows, the Output was:

    Saved file to: C:/Users/Raven/AppData/Roaming/.replaymod/replay_videos/test.mp4
    Track 0 metadata
    Found:Spherical=true
    Found:Stitched=true
    Found:StitchingSoftware=Spherical Metadata Tool
    Found:ProjectionType=equirectangular


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    User10
    #7

    Aug 13 15, 04:42 PM

    Just as a side note: What you've been uploading is not a 3d video but a 360° video. Those are two different things both of which are supported by the replay mod.


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    User20
    #8

    Aug 13 15, 04:43 PM

    Are you sure that you used Equirectangular Rendering to render the video? Cubic Rendering for example is also 360° but can't be used as a 360° YouTube Video.


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    User122
    #9

    Aug 13 15, 04:43 PM

    I meant 360° sry xD


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    User122
    #10

    Aug 13 15, 04:44 PM

    So 360° Were the videos where you were able to look around and stuff right?



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    So 360° Were the videos where you were able to look around and stuff right?

    Yes, this feature uses Equirectangular Rendering


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    User122
    #12

    Aug 13 15, 04:45 PM

    Yeah this is what I selected.


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    User20
    #13

    Aug 13 15, 04:47 PM

    This will be an absolute Potato Quality. However, it should work.

    To preempt mistakes while injecting metadata / rendering I would suggest calling your video 'video', save the injected File as 'video_metadata' and upload this one then. Just a little tip.


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    User122
    #14

    Aug 13 15, 04:48 PM

    I wanted bad Quality for fast upload and render times. I wil try the rename stuff now.


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    User122
    #15

    Aug 13 15, 04:53 PM

    It worked! Okay im gonna make a reminder for this! Thanks for the help!

    (Video Link) Quality = Amazing xD



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    User122
    #16

    Aug 13 15, 04:57 PM

    But what I don't get is: When I press A or D it doesn't move the camera into that direction it does a camera roll for no reason.


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    User20
    #17

    Aug 13 15, 04:58 PM

    Yes, because it is a 360° video and not some kind of VR.


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    User122
    #18

    Aug 13 15, 05:00 PM

    And how do I make VR then? Because I can't use the Cubik render method for yt but it seems possible. (I looked up the Docs it only says the Cubik Thing when I search for VR]


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    And how do I make VR then? Because I can't use the Cubik render method for yt but it seems possible. (I looked up the Docs it only says the Cubik Thing when I search for VR]

    The video you linked is neither VR, there are time and keyframes that are interpolation. Additionaly, there is the 360° lookaround feature.


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    User122
    #20

    Aug 13 15, 05:04 PM

    Yeah this is what I mean! THe 360° Lookaround Feature. How do I get that effect?



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    User20
    #21

    Aug 13 15, 05:05 PM

    You already have that. You can only lookaround at the position you currently are. There is no way to walk around with freecam


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    User122
    #22

    Aug 13 15, 05:07 PM

    I mean, if I would pause both videos, and would WASD to tilt the camera etc in my video it does a camera roll, in crushedpixels video it changes the direction you are looking at to left if I would press D


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    You already have that. You can only lookaround at the position you currently are. There is no way to walk around with freecam
    I know you can't make a freecam out of it.


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    User122
    #24

    Aug 13 15, 05:08 PM

    I think I know the problem, I am pretty sure it behaves strangely cuz I looked down while making the Keyframes.


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    I think I know the problem, I am pretty sure it behaves strangely cuz I looked down while making the Keyframes.

    Thats what I think too.



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    User122
    #26

    Aug 13 15, 05:10 PM

    Ah okay good. Anyways, thanks for the support. :D


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    User20
    #27

    Aug 13 15, 05:14 PM

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