Most likely not going to happen in the near future. We might at some point open source it though we do not have any time panned. One of the reasons might be that it's currently rather bad structured (started half a year ago even without the intention of creating paths) and therefore contributions are rather hard to review. And our current unit test coverage: https://ci.johni0702.de/job/CPReplayMod/ Oh, yeah, right, we don't have any which is kind of a problem and I'm not proud of it.
I do however have a few projects of mine related to this mod which are unfinished but which I'll put on github once the initial bug rush for the mod is gone:
- Recording plugin for Bukkit (CraftBukkit that is, so kind of outdated by now) and Sponge (Only tested with Forge, not sure if it works with Vanilla)
- (Ugly and bad designed) API for working with .mcpr and packet streams which needs some work before putting it on Github as parts are very outdated
- Server based on that API which allows users to connect to and directly watch any replay in the Replay Center with any client, even supported jumping and speedup iirc (but didn't compile last time I checked)
Also, hey Aaron o/, nice to see you here
I was just looking at the way the mod records things, and it seemed reasonably doable to implement a Bukkit plugin, but if that's already being worked on it might be more efficient if I contributed to your project instead of writing my own based of the decompiled source (thanks for not obfuscating by the way <3).