When you make the camera path go for a straight line and then turn it makes very strange ways of making it smooth. I can have to time keyframes close to each other after a straight line and the turn goes way of and then back to the point.
Nov 12 16, 01:00 PM | Last edited: Nov 12 16, 01:01 PM
Image for reference. The behaviour is as intended, as we're only applying a Cubic Spline Interpolator to create the Camera Path. We'll maybe add more ways to control the camera path in the future.